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40.0k

Total Raise

30.0M

Valuation

Completed

LitLab Games

CyberTitans is a strategy video game in the Auto Chess genre. The action takes place in 8-player online lobbies, where each player assembles their team of Titans and chooses their own strategy to be the last one standing.

Completed

1. Complete KYC

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2. Buy $GAME

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3. Stake $GAME

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4. Select (BSC) Chain

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You're all set gamer!

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About

CyberTitans is a strategy video game in the Auto Chess genre. The action takes place in 8-player online lobbies, where each player assembles their team of Titans and chooses their own strategy to be the last one standing.


The main strategy of the video game developed by LitLab Games is based on buying and selling the Titans from a shop with rotating and pseudo-random options and their combination on the board.


Outline for Participating in Cyber Titans's IDO on Gamestarter:

1. VIP round (May 4th, 12PM UTC – 18PM UTC): 

• Open to $GAME stakers only. 

• The round works on a FCFS basis - First-come, First-served. 

• Minimum amount of $GAME to be staked is 30.000. 

• Max ticket size is $2.000. 

• Covered by Gamestarter Protection Protocol. 


2. Private round (May 5th , 18PM UTC – May 5th, 10AM UTC): 

• Open to $GAME stakers only 

• The round works on a FCFS basis - First-come, First-served. 

• Minimum amount of $GAME to be staked is 1.000. 

• Max ticket size is $150. 

• Covered by Gamestarter Protection Protocol. 


3. Public round (May 5th, 10AM UTC – May 7th, 20PM UTC): 

• Open for everybody (stakers + non-stakers). 

• This round is optional. 

• The round works on a FCFS basis - First-come, First-served. 

• All remaining tokens from the Private round will be up for sale. 

• Non-$GAME stakers will receive 90% of tokens bought with a 10% fee deducted in the project token bought and are not covered by Gamestarter Protection Protocol. 


*$GAME stakers with a minimum of 1,000 tokens will receive 100% of the amount bought and are covered by Gamestarter's Protection Protocol. However, unstaking $GAME during vesting incurs a 10% fee on current and future vestings, as monitored by the contract (applies to all rounds).

What is Cybertitans?

A multiplayer strategy game with crazy mechanics where you lead your Titans against the world. Recruit your Titans, position them on the field and send them into the battleground. Choose the smartest way to manage your economy during the game, merge Titans, level up your Totem or roll the cybershop to summon up to 44 unique characters.


The seven Titan breeds (Oceanic, Magma, Humanoid, Electric, Desert, Forest and Arctic) have emerged to assemble their identity with the new technologies in order to make the most out of their abilities. These creatures need players to command their actions in-game, where synergies will be essential to get the most out of CyberTitans.


However, CyberTitans will also include a deeper game mode that requires the company's own currency ($LITT). This cryptocurrency will prevail in all video games published by LitLab Games.

CyberTitans lobbies mix eight players who are facing each other in different rounds. Strategies will vary based on both their first picks and the options given by the cybershops. As the game progresses, players will end up losing all of their life, until only one is left standing. This one will be considered the winner of the game.

Strategy

In this first phase of the promotion for CyberTitans, we are focusing on organic growth that both involve the community and allows us to test different aspects of the gameplay. We want committed agents for this project; influencers that really enjoy the auto-battler genre or have experience in the web3 games. For these reasons, these opinion leaders will be able to explain the LitLab Games project to their audience. These streamers feel like they are part of the project because of the visibility we give to them. So, the consequence is a growing community in terms of quality, while our social media gains followers and we can spread the message to more people.

Viability

The first answer would be very simple: gamers can monetize, not like 99% of the games.


But if we talk about a competitor, like for example Illuvium, I would start by saying that we have a playable game, they do not. Apart from that, this product is focused on PVP and competitive gaming, esports.. what we understand as a Win to earn way and the economic model of the game is zero-sum. Also, NFTs will not give you any kind of advantage in battles as we have been working in the eSport scene for years and this works better.

They are more focused on P2E and PVE, also implementing NFTs as a way of Pay to Win, best NFTS? More money spent? More possibilities to win. This may make casual users run away. But I have to say that their videos look amazing and the quality of the modeling is awesome. The thing here is that using Unreal Engine as a gaming engine makes it difficult to implement your game model on mobile devices, we are really focused on mobile gaming as more than 50% of the gamers are mobile, the rest is arcade + consoles + pc + VR...

Token economy & Utility

In our economy, we have a positive factor which is the "zero-sum". It becomes very easy for us to make the LITT token absorb value, as every competitive game adds value to it in every case (example):

8 players play for 10 LITT tokens, the game ends and the distribution of them becomes:

1st: 4,75 LITT

2nd: 2,85 LITT

3rd: 1,80 LITT

LitLab: 0,25 LITT

🔥 Burning: 0,25 LITT

In the WORST scenario, everyone is selling, which means we would have a buying pressure of 10 LITT and a selling one of 9,75 LITT which means a positive impact on the ecosystem.

This will give in the long term a fair and sustainable economy for both gamers and web3 investors.

Added to this, we have Defi strategies regarding staking with blocking periods of 3 months in order to reduce the selling pressure of LITT tokens.

All these metrics could change in order to give sustainability to the ecosystem (for example, if we have a huge inflow of users and the token LITT is being extremely burnt, maybe we can vote for changing the burning fee from 2,5% to 2,0%... etc).

So this kind of strategy will be based on metrics, right now we have some starting ones but could evolve into more proper ones depending on user activity.

We did not want to follow old economies seeking for user acquisition through a double token for each game (hard coin + soft coin), so we decided to create a token for the whole ecosystem, where new games from LitLab Games will use the same token and add value to the ecosystem constantly and not isolating video games.

Revenue Streams

Roadmap

Technologies

We have a quite strong IP separated on two sides:

  1. CyberTitans: we are developing a video game. All assets here can be tradable or imported to different video games, plus we have the possibility of adding more as we are using modular assets for the hardscape of the videogame.
  2. Own blockchain: we are developing an L1, EVM compatible, it is actually working and could be monetized in a B2B way, or even we can migrate to it when we build a community. In that case, we will have a very scalable product for different industries and it would be easier to have a game ecosystem.

Token Metrics

Seed Price: $0.0055

Seed Raise: $962.5k


Private Price: $0.007

Private Raise: $552.5k


Public Price: $0.01

Public Raise: $550k


TGE Initial Market Cap: $1.6m with liquidity / $1m without

TGE Fully Diluted Market Cap AKA Valuation: $30m

Vesting & Tokenomics

Partners

Team

Token & Currency

For sale in currency
4000000 LITT
For sale in USDT
40000 USDT
VIP Ticket Size
-
Ticket Size
150 USDT
Chain
BSC
Symbol
LITT
Image
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are registered trademarks. All rights reserved.
Participants/Citizens from the following countries are strictly excluded/not allowed to participate in the IDOs: Iran, Iraq, Belarus, Libya, Sudan, Syria, Zimbabwe, Myanmar, North Korea, The Crimea, Russian Federation, and or the United States of America (USA), as well as Puerto Rico and the Virgin Islands and any other US possessions (the “Prohibited Jurisdictions”).
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